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Are sales people different from you and me?

"Sales people are different from you and me."

"Yes, they want money more."

A year – a few months, even – ago, I would have agreed with this. It’s common knowledge that sales people are motivated differently to the rest of us. You need to keep them hungry, drive them with low basic salaries and hefty commissions. The best sales people are not only hungry, but greedy too. Harnessing that greed is the key to succeeding in sales.

Unfortunately, like much common knowledge – that we only use ten percent of our brain, that if you build a better mousetrap then the world will beat a path to your door – it’s wrong.

Simon (the other founder of Red Gate) and I believe this so strongly that we’ve stopped paying commission to all our sales people.

We’ve experimented with sales commissions for the best part of a decade. We’ve never found one that really worked. Every compensation structure can be gamed, and has its unintended consequences. Pay people a percentage above a target and you encourage a sawtooth pattern – there’s a pressure for sales people to undersell one month and save up the sales for the next month. It makes more sense to be 25% under target one month and 15% over target the next month rather than being 5% under target each month. You can fix this – you can play around with the thresholds, add ratchets and fiddle around with commission debt – but the compensation structure gets increasingly complex.

The ancients believed that the earth was the centre of the universe and that the planets and stars rotated around it. This didn’t quite fit the facts, so they shifted the centre of the universe slightly off the earth. There were still discrepancies between theory and observation so they put the planets on circles within circles: Venus didn’t circle the earth, but it circled a circle that circled the earth.

That’s what our sales salary system felt like – a gigantic, complex and medieval spirograph centred on an assumption that wasn’t true.

So we decided to fix it. First, we tried to persuade our business unit heads to stop paying commission. “Interesting idea,” they told us. “We think we should try it, but not right now. We’ve got our hands full.”

Jeff Immelt, CEO of General Electric, once said “when you run G.E. there are 7 – 12 times a year when you have to say ‘you’re doing it my way’. If you do it 18 times, the good people will leave. If you do it 3 times, the company falls apart.”

Red Gate is several orders of magnitude smaller than GE, but the principle still holds. Occasionally – once or twice a year – Simon and I need to be dictators. So we stamped our feet and told our business unit heads that we were tearing the old system down. From October 1st we wanted all our sales people to be on flat salaries.

We managed to get everything in place a month early. Now, towards the end of September, the system has been running for three weeks. So far the signs are good.

It turns out that fear is not a good motivator. Sales people have mortgages to pay, kids to feed and bills to settle, just like the rest of us. Would the anxiety of not knowing whether you’d be able to eat at the end of the month help you code better? So why would it help sales people sell better?

Removing commissions allows sales people to behave in more complex ways. Sure, we want sales people to sell more stuff, but only if it’s right for the customer. As a business, do we prefer to sell $100 of software today or $200 of software tomorrow? It depends – on the likelihood of tomorrow’s sale falling through, on whether we’ll make that sale anyway, on many other things. We need our sales people to weigh up complicated situations and make decisions based on their judgement as to what the right thing to do is. Any sales commissions scheme we could come up with would contradict these complexities.

Sales is no longer a zero sum game. Oversimplifying, in any month there are a finite number of leads we can contact; a fixed amount of money to be made. One sales person’s gain is another sales person’s loss. Imagine you could construct a sales robot, programmed solely by the rules in any sales structure. How would it behave? It would steal deals off other sales people, sell customers software they didn’t need, argue with its boss over its commission and backstab its colleagues. That wasn’t the behaviour we wanted, but our commission structure sent a strong signal that it was.

Now that we’ve removed commissions, sales people are sharing more. If Alice is off sick then Bob will cover for him. If Bob is dealing with a customer that Alice would be able to help better, he’ll hand him over to her. If Alice’s product knowledge needs improving, she can spend some time away from selling. None of those things were happening before.

By removing the simplest, crudest and least effective motivational tool of money, we’re forcing our managers to find more powerful, subtle and productive techniques to motivate our sales people. Rather than relying on carrots (sell more and you can buy that new car) and sticks (don’t sell enough and you won’t be able to feed your kids), we are compelled to make our sales people’s work more interesting, to set better goals, to encourage more teamwork.

We’ve removed an enormous amount of management overhead. We no longer have to spend so much time setting targets (sure, we still set targets, but it’s not so important we get them right); we spend less time deciding who worked on which deal and where the commission should go; our managers can spend less time fiddling with spreadsheets and more time making their teams hum.

The idea that sales people are different to the rest of us is based on what psychologists call a fundamental attribution error. We tend to explain other people’s behaviour’s differently to our own. For example, I was late this morning because my alarm didn’t go off. But you were late because you’re lazy. In the first case, I blame the situation. In the second, I blame your personality. Similarly, I come to work because I love what I do. But you – and sales people – come to work because of the money. I am motivated by interesting work, the chance to make a difference and recognition by my peers. But you are motivated by cash.

Of course, some sales people do their jobs not because they enjoy them, but purely for the cash. Those people will, over time, leave. And that will be a good thing, for Red Gate and for them.

But, on the whole, sales people aren’t that different to the rest of us.

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Ten free student tickets for Business of Software 2009

I've decided to offer ten free student tickets to Business of Software 2009. Here's what you need to do to qualify:

  • Be in full-time education
  • Be a hacker, and show some evidence of this.  E-mail me a link to your blog / an open source project you've worked on / something you've built
  • MBAs etc. can apply, but you need to be a hacker too
  • E-mail me at neil.davidson@businessofsoftware.org by Saturday 19th September

I'll then choose ten people to get the free tickets. The process will be totally opaque. I might pick people at random, I might not. I might choose the first ten people to e-mail, or I might not. I don't know yet.

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Joel's startup workshop

Joel Spolsky is running a startup workshop in San Francisco after this year's Business of Software conference. It sounds really cool. You can find out more on Joel's blog.

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{smartassembly} wins the Red Gate million dollar challenge

Back in April I blogged about the Red Gate million dollar challenge. Red Gate is fortunate enough to be profitable and have money in the bank. We've bought companies in the past, and it felt like a good time to do it again. Finding great companies is hard, and we're lazy, so we set up a honey pot. A million dollar honey pot.

Some fifty companies entered. We narrowed it down to a handful over the course of a couple of months, and then to a single company. About a month ago we formally offered to purchase {smartassembly} from Jean-Sébastien Lange (for an amount I can't disclose). Jean-Sébastien negotiated hard and successfully, and then accepted. It took a few weeks to sort out all the legals, but now it's official.

We bought {smartassembly} for a number of reasons:

  • It's an awesome product. It takes .net assemblies and applications, merges dependencies, obfuscates and provides exception logging for unhandled errors
  • It's making money. It's a mature product, and has proven the market that it's in
  • It fits in well with the other .NET tools we have
  • It has a lot of potential. It's successful already, but we're hoping that Red Gate can develop it further and encourage even more people to use it.
  • Jean-Sébastien is somebody we can work with. He's smart, friendly and laid back. Life is too short to work with people you don't get on with

For now, we're going to run {smartassembly} from its own web site. We've got it building on our servers in Cambridge, but we'll figure out how to integrate it into Red Gate properly over the next few months.

You can find out more about {smartassembly} on its web site. We'll do an official press release tomorrow.

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Being Number One | Joel Spolsky | BoS USA 2008

Software Success. Being Number One

  • How come you can recognise the tune of the number one song of 1968 as being Hey Jude by the Beatles, but not the number two song?
  • Why has the iPod had the success that the Zune has been denied?
  • Why are Herman Miller chairs cool, but their functionally equivalent competitors lame?
  • Why is Ruby hip but Java square?
  • Why are clean code, usability and basic marketing just hygiene factors?
  • How come they can get you to the number two spot, but not to number one?

In this video from Business of Software 2008, Joel explains the three important factors behind getting to number one. Along the way, he talks about anthropology, psychology, Brad Pitt and Angelina Jolie.

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"The knowing-doing gap" – a book review

toilet “I know kung fu.”

In the Matrix, when Neo wants to learn kung-fu all he has to do is upload a fighting module. A few seconds later and he’s sparring with Morpheus in a virtual dojo. Living in a computer simulation and being bred as an energy source for a machine master-race has its disadvantages, but at least you get to learn stuff fast. Here in the real world, much knowledge is gained the hard way – by doing. You can’t just upload it. Or store it, index it or e-mail it around.

This is one of the factors behind what Jeff Pfeffer and Bob Sutton call ‘the knowing-doing gap’. In their book of the same name (‘The Knowing-Doing Gap’, available new for under $25 from Amazon), Pfeffer and Sutton examine why companies don’t do what they know they should. The first problem is language. ‘Knowledge’ is a noun, so we treat knowledge as a concrete object we can manipulate, like steel or books. In reality, it’s a process; the process of riding a bike, speaking French or running a company. Hence companies don’t truly know what they claim they do. They might have their mission statements written down on small, laminated cards; and they might say – and even believe – that people are their most valuable assets, but this isn’t true knowledge, and won’t become so until they act.

Pfeffer and Sutton give plenty more reasons too. An emphasis on talk, rather than action, for example. It’s easier to judge people on what they say than what they actually do, and that’s often how we hire, reward and promote. The guy with the quick put-downs, rapid-fire banter and sarcastic comments is perceived as smarter than the quiet one in the corner who bothers nobody, knuckles down and gets stuff done.

The weight placed on talking means that planning, documenting and presenting are considered substitutes for concrete action. They’re certainly easier. Action is difficult, and can go wrong. That’s when another factor comes into play – fear. If people use their initiative, or challenge an assumption, then they often fear they will lose their jobs or the respect of their peers or their boss. Unfortunately, high-profile, charismatic asshole CEOs (Pfeffer and Sutton use the example of ‘chainsaw Al’ Dunlap, but there are plenty more) propagate the myth that fear is a great way to motivate people.

If action is harder than talking, then mindless action is harder than thoughtful action. When organisations hit a problem, rather than think it through afresh they tend to follow the path laid down before, often by people long-gone and in circumstances lost in history. Processes fossilize and are never challenged. Sacred cows get fat when they should be slaughtered, just because “that’s how we do things round here”.

Yet another cause for the gap is that companies send the wrong signals. They might say – and the managers might know – that they should hire great people and spend time developing and keeping them, but they measure short-term financial performance. What are managers expected to do? Free up a good sales person so she can work on a cross-divisional project that will benefit her – and the company – in the long-term, or hit the numbers? By measuring – for example – quarterly revenues, companies signal that they expect the latter, even though the former is what they really want. No wonder it doesn’t get done.

Finally, internal competition, whether it’s bonuses determined by forced-ranking or having an employee of the month, is often a zero sum game that benefits some individuals but that harms entire organisations. In such competitions, there are two ways to succeed. The hard way is to out-perform your coworkers. The easy way is to sabotage them, or belittle their achievements. It’s no surprise that many people settle for the easy option.

This is a fantastic book. Like most of Pfeffer and Sutton’s work, and as you’d expect from two Stanford professors, it’s based on solid research. Case studies are used to illustrate theories and bring them to life, rather than to ‘prove’ them as many business books do. As well as explaining why the knowing-doing gap exists, the book gives ideas on how to fix them. Is your organisation paralysed by internal fighting? Then find an external enemy to focus on – that’s what Apple did with IBM when they launched the first Macintosh in 1984. Is your company trapped by its history? Examine, make explicit and challenge the assumptions that lie behind its sclerotic procedures. Are your people afraid to make mistakes? Make it explicit – with your deeds and not just your words – that there is a soft landing available for those who try and fail.

The beauty of this book – like other works of Pfeffer and Sutton – is that much of it seems like common sense once you’ve read it. Pfeffer and Sutton have a knack of articulating ideas that you feel you already half know, but that are just – but only just – out of your grasp. As you read, you can sense them coming into focus, crystallizing out of the fog of your mind. Of course concentrating purely on short-term financial success can kill a company’s culture. Of course you should commit to metrics that reflect, and don’t contradict, your underlying philosophies. Of course pitting colleagues against each other is going to backfire, and of course the absurd idea that this could ever work is based on sloppy sporting analogies. But it’s only once Pfeffer and Sutton have made these points – and many others – lucid that they become obvious.

This is an excellent book, but as Pfeffer and Sutton acknowledge explicitly throughout, it contains one flaw. A text whose thesis is that knowledge can only be earned through action, and then hopes to teach it through words, is bound to have only partial success. Read this book – and if you’re running, or working in, any organisation larger than a handful of people then you should – and you will only have taken the first step to learning about the knowing-doing gap and how to fix it. The next step?

Action.

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The accidental incubator

In one corner of Red Gate, next to the giant mural of the coloured pencils and about 20 feet from where I sit, you’ll find a curious bunch of people:

Start ups_0002

Curious? Why curious?

Martin and Conrad are working on a start-up called go-test.it (Martin’s also starting his PhD in the Cambridge University computer labs in a few weeks’ time – topic of ‘analysing the social web’). Peter, Lee and Jamie are working on Broadersheet.com. They want to change the way you get your daily news. Jamie is also working on his own start-up (Binary Cake), and is running the Cambridge Geek Day later on this year. Sam, Rahul and Stew were working on mo.jo. Unfortunately that didn’t work out so now they’re figuring out what to do next. Mat and Amir are working on webticketing.net. Mat is past the start-up stage: he’s also the founder of mixcloud.com (soon to become the youtube of radio) and wakari, and his Facebook apps (including the ones for Rambo and Quantum of Solace) have been used by tens of millions of people.

Martin, Conrad, Peter, Lee, Jamie, Sam, Rahul, Stew and Mat might work at Red Gate, but they don’t work for Red Gate. We’ve accidentally built ourselves a start-up incubator, and it’s going pretty well. The Accidentals (as we’re calling them) get free food (from our awesome canteen, the SQL Servery), a free desk and the chance to mix with other start-ups and people here. We get the benefit of having even more smart, energetic people we can beat at foosball. It’s a great people cocktail: take smart people from us and them, add free food, internet access, and shake.

The next step is to take what we’ve learned so far, mix in some brazenly stolen ideas, and formalise our accidental incubator into something we’re calling Springboard.

Here’s how it’s going to work. If you’re a UK or European start-up and want to spend three months in Cambridge, UK turning your idea into a product then go to http://springboard.red-gate.com. If your application is successful, we’ll provide:

  • A three-month program with weekly talks over pizza and beer with the likes of Joel Spolsky, Ryan Carson and Dharmesh Shah. We’ll also hold half-day seminars with world experts on topics such as usability, software sales and product management.
  • A free place to live (if you want it) as well as some cash to keep you going.
  • A place to work, full of smart people, free food and fast Internet access
  • Advice

In return, here’s what you have to do:

  • Be good

That’s it. No strings, no legal work, no giving us stock. No seat on the board, no paperwork. None.

Here are some questions you might have:

Why are you doing this? What’s in it for you?

We think that getting to know smart people doing interesting things will, in the long term, be good for Red Gate. In the future, we might end up licensing your technology, investing in your company or maybe even buying it. Or maybe we won’t. Ultimately, all deals come down to relationships. So we want to build them.

Plus, it just feels like a good thing to do. We don’t know what they’ll be, but we think interesting things will happen

Why won’t you take a stake in my start-up?

Frankly, we don’t need the hassle. Introduce lawyers and things get complicated. People get hung up on valuations, deal structures. The paperwork increases. We have to think about incorporating companies, or restructuring them. We don’t need that. If Red Gate succeeds it’s not going to be because we take 10% stakes in start-ups. It might, however, be because we manage to build long-term, meaningful relationships with people creating the products of the future.

What’s the ideal start-up profile for you?

Ideally, two or three people working on business-to-business software. We’ll give priority to start-ups working in markets adjacent to Red Gate’s since that’s where we can be the most useful Take a look at the Red Gate website if you want to find out more about what we do.

We’re looking for people who can ask us great questions and who are interested in learning. People with something to contribute.

Where can I find out more?

Visit http://springboard.red-gate.com to find out more about the program and to send in your application. The deadline for applications is 1pm on Friday 28th August so it’s not for away.

You can also stay up to date with Springboard updates by following @springboardnews on Twitter. I’ll be posting updates too (I’m @neildavidson), as will @amirmc (he’s doing all the hard work – thank you Amir).

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"The Web Startup Success Guide" – a book review

Back in 1999, after quitting a job I hated that involved working on products that sucked and with and for (with some exceptions) people I didn't respect, I found myself in the small life boat that was Red Gate, with Simon as co-navigator, a small contracting revenue as a paddle and no hat.

Bob Walsh's slightly mistitled "The Web Startup Guide" is the chart we never had. And it's a damn fine chart, with land, rocks, reefs, currents, winds and pirates clearly marked. Why mistitled? Because it’s suitable for all product-based startups, not just those on the web.

This book, wisely and following its own advice, is targeted very specifically. If you're a software developer, are thinking about setting up (or have just set up) a product-based start-up, and are prepared to work – damn hard – at something you love doing then this book is for you. Equally importantly, if you're more than a few months into your start-up, or if this is your second start-up, or if you aren't a geek, or if you want to set up a consulting business, or if you want to get rich quick, then this book isn't for you.

It is split into ten chapters. The first couple of chapters explore the different types of startups, talk about how to choose a problem to solve and provide a handy checklist for your startup idea. Too often, startups bite off too much they can chew, or not enough worth chewing. Follow the checklist and you'll avoid these, and other, errors. Equally important is the list of ten startup antipatterns ('the me-too! startup' and the 'outsourced startup' to name just two).

Chapter three discusses possible platforms and works through their pros and cons. Should you create a standalone online application, or base it on the Amazon or Google platform? Or use a higher level platform such as salesforce.com? Or maybe a Facebook app would be more suitable? This chapter will help you decide.

Chapter 4 is about the tools and groups you might find useful. As a developer, you'll know some of this already (you use source control, right?), but will learn something new too, whether it's about site analytics, user feedback sites or testing tools. Starting up a business can be lonely, and the online forums and physical meet-ups covered here will prove useful.

Chapter 5 covers main funding options – friends, angels, VCs and incubators (but ignores other options such as government grants, bank loans and joint ventures). It is agnostic about what sort of financing you should get, but, as an earlier chapter pointed out, if you are reading this book you are unlikely to seek, find, or even need VC funding. The assumption that startups must follow the Silicon Valley approach of seed, series A then series B funding is rightly challenged here. This chapter also includes a brief section on payment processing.

Chapter 6 is about social media and the tools you should be using to track what people are saying about your product online, the role of your startup's blog, Twitter, press releases and their more modern equivalents.

Chapter 7 covers the basics of creating a web site that works. Follow the guidelines here – hook people, be credible and have a clear call to action – and you can't go far wrong.

Chapter 8 takes a detour to explain David Allen's Getting Things Done program and its five core principles. If you struggle with time management then you'll benefit from this.

Chapter 9 contains interviews from 'six wise people', and chapter 10 wraps everything up with some more good advice and a final, quick tub thump.

On the whole, this book is outstanding. There is a lot of information here, but its fast-paced, colloquial writing style make it digestible. What's more, the book is well thought-out, balanced, well structured and accurate. It's an excellent combination of fact, anecdote, theory, analysis and practical advice. The interviews alone (Joel Spolsky, Dharmesh Shah, Eric Sink, David Allen and Guy Kawasaki are among the fifty in-depth, thought-provoking interviews in the book) make it worth reading.

There are, however, a handful of cavills.

Firstly, the interviews are included verbatim. It would have been better to edit them – clarity is more important than word-for-word accuracy.

Secondly, the book gets a bit starry eyed about social media. Although traditional print, TV and radio-based advertising might be dying, social media is just one – not the only – tool left in the modern marketer's toolbelt. Furthermore, it's not true that every company must build a community around its product to succeed. Logistically, it's not possible. I happily use hundreds, if not thousands, of products, yet can only – almost by definition – belong to a handful of true communities. When I fly with my favourite airline, or surf with my favourite browser or buy my favourite sausages I do so because of the awesomeness of the product and the marketing, not because I feel a deep need to engage with the Virgin / Firefox / Musks Sausages community.

Thirdly, it's clearly impossible to include absolutely everything relevant to a start-up in a single book, but it's a shame that Bob chose not to talk about sales and talks only minimally about marketing. Finding people who like your product and persuading them to actually buy it is the single biggest issue that your startup, bogged down in the technology, will forget about. On the other hand, there are plenty of other resources that cover that (Jay Conrad Levinson's Guerilla Marketing, Seth Godin's Permission Marketing, Joe Sugarman's Adweek Copywriting Handbook and Jeff Cox's Selling the Wheel are readable starting points).

But these are minor niggles. Overall, this is an excellent, must-have primer for any geek wanting to set up a product-based business. Buy it.

Bob Walsh's "The Web Startup Success Guide" is available on Amazon for a bit under $20.

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Want to speak at Business of Software 2009?

We’ve got a bunch of great speakers lined up for this year’s conference (Joel Spolsky, Geoffrey Moore, Paul Graham, Ryan Carson and Kathy Sierra, just to name a handful – the full list is here).

There could be one more name on that list. Yours.

We’re holding a pecha kucha competition. Interested? Send me an e-mail to explain why you should speak (see here for hints). In a few weeks’ time Joel and I will pick a handful of finalists. They’ll each get a free conference pass, and the chance to present 20 slides, 20 seconds each, at BoS 2009 in San Francisco in November.

Want to find out more details, and see the winning entry from last year? Go here.

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I did not, in fact, enjoy my trial

When somebody downloads software from our web site we follow up a few days later with an e-mail asking how their trial went. Sometimes people write back. Here's a reply that made me smile.

From: ***** [mailto:******@*****.com]
Sent: 17 July 2009 19:03
To: Red Gate
Subject: RE: Red Gate Customer follow up

I did not, in fact, enjoy my trial.  Nor did I enjoy the fact that my attorney slept through half of it.  And the only answer I got was to the question "Where will Adam be spending the next five to ten years?"

I was set up.  I had no idea she was 13.  She looked 15.

Now I have to register as a sex offender in every state, and they won't let me entertain at kids' birthday parties with my "Pockets the Clown" character's "Guess What's In My Pocket?" routine.

Oh, wait–

You mean the software, right?

Sorry, I thought you meant–

Anyway…

Yes, the software was wonderful.  Stupendous, in fact.  Truthfully, in a word, it was glorious.

Respectfully,

*****

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The graph of goodwill: when to stop listening and start asking

In any sale, you spend a lot of your time listening. You find out what your customer’s problems are, explain how your product fixes them and help him through his evaluation. But there comes a point when you need to ask for something. It might be money, or a favour: for him to talk to his boss, or to kick off an approval process.

When’s the best time to do this? It’s when his goodwill is at its peak – when he feels warm towards you and your product. When he wants to help you, in other words. But when exactly is that? It depends on your product. Here are some examples.

If you’re selling a product like Word 2007, then the time to ask for something is after the ‘hey, a shiny new toy’ phase, and before the ‘dang, why did they change that?’ phase. If you miss it, then you must wait until goodwill returns to neutral. Since the first stage might be extremely short and hard to hit, waiting as long as possible might be the least risky approach:

 

image

[Click on this, or any, image to see a larger version]

If you’re selling a product that people hate and buy because they need it and not because they want it (Norton Antivirus, say), then the goodwill curve is different. You should ask very fast, before the dip, or very late, long after it:

image

 

The goodwill curve of most web 2.0 apps mean you need to act fast, before it returns to boredom. iPhone apps are like this too (in fact, the curve peaks so fast you get to pay before the curve even starts and the goodwill has been created entirely by anticipation).

image 

One reason that Application Lifecycle Management tools (and other shelfware) are a hard sell is because they generate very little goodwill, and it’s hard to know when that goodwill will happen. You need an aggressive sales force to shift stuff like this:

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The goodwill curve of some software shows an initial kick (the shiny new tool phase), then a dip (the dang this is hard phase), followed by a prolonged rise as the user understands the benefits of the tool. Development tools and databases are like this:

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Here’s the goodwill curve of some software we sell at Red Gate. People try it, and they like it. Then they don’t use it for a while, but some of the goodwill sticks. It peaks again the next few times they use it, and then slowly deteriorates into familiarity. The best time to act? At the first peak.

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Finally, this doesn’t just apply to selling software. Here’s what – I hope – your goodwill graph from this blog post looks like:

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I hope I’ve generated enough goodwill to ask you a favour and get you to act. If you enjoyed this post, then please follow me on Twitter (I’m @neildavidson)

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How to make giving project feedback easy

In a post last week, Seth Godin explained a problem with giving people feedback about their work. In essence, what happens is this. You say ‘I don’t like your logo / artwork / project plan*’, but they hear ‘I suck’ since the work people do is so tied into who they are.

There is a neat way round this though. It’s a trick I learnt from Bill Buxton’s excellent book about sketching, but it applies to much more than just product design.

Rather than asking for a single outcome (‘Tell me how you’re going to market X’), ask for options (‘Give me three serious ways of marketing X’**).

At this point, the person who’s done the work has no motivation to defend their sole proposal beyond all reason. The conversation stops being an argument of “I’m right / you’re wrong” and, instead, becomes a de-personalised deliberation of “here’s a bunch of different ideas; let’s discuss, together, the pros and cons of each one.”

It works, really. Try it.

Enjoyed this post? Follow me on twitter (I’m @neildavidson).

*Of course, you try to be constructive about this, but the message is the same

** Note that the ways need to be serious – not two obviously bad ideas and one good one that they guide you towards

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Crossing a river by feeling for the stones

Running a software business is like crossing a river by feeling for the stones. You take one pace, and then a second, and then you search around with your toes for the next stone. You lean on it gently, testing its smoothness and seeing if it wobbles. It it’s a good stone, you slowly shift your weight across and then seek the next step. If it isn’t, you search elsewhere.

You always have your eye on the far bank of the river, but your path zigs and zags, you hit dead ends and you back track, but eventually – hopefully – you make it across.

If this metaphor holds – and I think it does – then what’s the point of a business plan? First of all, here’s one thing a business plan does not do:

A business plan does not give you a precise set of instructions for how to cross the river. It does not tell you where each stone lies, and how to move from one to the next. It does not give you a mechanism for tracking your actual progress against your plan.

Instead, the point of a business plan is to answer a handful of fundamentally important questions:

Can the river theoretically be crossed? How fast does it seem to be flowing and how wide does it look? Would even tempting a crossing just be a dumb-ass thing to do?

Is it worth crossing? What’s on the other side? Do you really want to get there?

Where are the crocodiles? If you slip, will your feet get wet, or eaten?

Are you crossing it from the correct point? Or should you move a few hundred yards downstream? Maybe somebody’s already built a bridge there.

Where is the first stepping stone? And can you reach it, and will it bear your weight?

Of course, all these are essentially calls of judgement. Do your best to answer them, then reach out your foot, open your eyes and make that first step.

Enjoyed this post? Follow me on Twitter (I’m @neildavidson)

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What are you *really* good at, and who cares?

Last week, Wil Harris spoke eloquently and convincingly about how ChannelFlip launched. Off the shelf software, string, sticky tape, some CSS, plenty of tea and a spare afternoon* was all it took to create and get this top-notch video magazine off the ground.

That anybody can launch a successful web site or business is a common message. Just release early and often, and be embarrassed by version one, and you’ll surely succeed. But I find it hard to reconcile this with my experience that writing software is hard, dirty and time-consuming. Our Exchange archiving tool took an awesome team of fine people well over a year to build. How come?

There are a number of reasons – ChannelFlip launched into a market with few competitors; if they screwed up they had no existing customers to disappoint or brand to stain; what they were doing wasn’t technically difficult. I doubt these are accidental though – they’re the results of extremely smart choices that Wil and his team made.

But I think these reasons miss the point. ChannelFlip succeeds not because of the technology, but because of the videos. What distinguishes ChannelFlip from competitors current and future is content, not software. And like most companies, they have constraints. Every hour and dollar spent creating video is an hour and dollar less spent on technology. But – for now – the benefits of spending on content outweigh the costs of scrimping on technology.

If you think you’re in the business of software, here are some questions worth asking about your company or product:

  • Of all the things you do, what really matters? What will delight your customers? What will make you damn hard to compete against?
  • Of all the things you do, what doesn’t matter?
  • Where are you focussing?
  • Are you any good at what matters?

Maybe the answer to the first question is software – its quality, technical excellence or performance. But maybe it’s something else.

Enjoyed this post? Comment below, or carry on the conversation on Twitter (I’m @neildavidson)

 

* OK, so I’m exaggerating a bit

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What do you do if coding is no longer enough?

The first computer I ever programmed was my uncle’s Sharp PC-1211. Keen for me to hone my skills on Forth, away from what he considered the mind-softening influence of BASIC, he soon gave me a Jupiter Ace, the first computer I ever owned. It was 1982 and I was ten years old.

These two computers uncovered an itch. It took over twenty years – programming the Acorn Electron, BBC Micro, Acorn Archimedes and then, reluctantly at first, the Wintel platform – for me to finish scratching that itch. I still code now and then, but I no longer feel the same compulsion that I once did.

By the time my urge had dwindled I’d found a new obsession – Red Gate – to fill the void. But I sometimes ask myself what I would have done had I not co-founded Red Gate, and what my advice would be to other people who find themselves faced with the same realization that coding is longer enough.

Obvious, but – for me – wrong, choices would be project manager (I’m just not organised or disciplined enough), technical architect (flow charts and diagrams aren’t my thing) or technical lead (not a big enough jump away from the coding).

The unobvious – but correct – choice would have been product manager. Why unobvious? Because it’s a role that’s often misunderstood. Why correct? Read on.

Product managers help decide what products get built. They don’t necessarily generate the initial idea, and they don’t make the final call, but it’s their job to flesh out ideas and turn them into proposals so solid they can withstand any sticks and stones others can throw. Not only must they make sure the product solves a pain that people really have, but they need to work with developers to make sure their proposals can be – and do get – built, with marketeers to make sure that customers can be found and with sales people to make sure those customers will buy it.

Being a product manager is a bit like running your own business, but with much of the work that is overly familiar (actually building the product), frustrating (project management) and unpleasant (firing people) removed. If you do your job well, you can easily connect what you put in (defining the product) to the end result (happy customers), and that makes it a satisfying role*.

What can you do if you’re a top notch software developer but your passion for code is starting to fade? If you’re looking for the next step in your career, and if you don’t want to manage people or projects?

The first step is to learn more about product management and understand if it’s right for you. Here are three things you can do:

The second step is to do it. If your organisation doesn’t have product managers, then it needs one. Become that person. If your organisation does have product managers, then talk with them and get involved.

Have you considered product management as a career? What are the pros and cons of this particular path? Post here, or carry on the conversation on Twitter (I’m @neildavidson, or tag with #prodmgmt).

Red Gate are hiring product managers. Check out our jobs page.

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*The more Machiavellian of you will spot the flip side: if you do your job badly, there’s always some other factor to blame too, whether it’s changing market conditions, a recalcitrant development team or just pure bad luck.

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Pesky customers, and one way of handling them

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Employee: “Boss, this gentleman’s got a Word document he’d like to print.”

Boss: “Damn him. Microsoft? Microsoft?! What sort of person uses Microsoft software? Why doesn’t he use a Mac? Out! Out! Tell him to get out!”

Employee: “But he’s the tenth person today who’s asked for that. And we are a print shop.”

Boss: “Yes, and I’m sick of telling these people to sod off. I bet he brought his document on a floppy disk too. Pah! A luddite as well a philistine.”

Employee: “Maybe we should stop saying no? Printing Word documents might even be a money-spinner. Enough people seem to want it.”

Boss: “I’ve got a better idea. I’ll put a big sign on my window to keep scum like this out of my shop. I’ve got principles, you know.”

Employee: ”But aren’t you worried that you might scare off genuine, Mac-using, pen-drive-toting customers too?”

Boss: “The cowards, you mean? Why would we want to serve cowards? They’re as bad as philistines and luddites.”

Employee: “Yes, boss. How big do you want that sign?”

You wouldn’t do this, right? Or would you? Post here, or carry on the conversation on Twitter (I’m @neildavidson). I’ll give $20 of Amazon vouchers to the best comment or tweet.

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